EXPLODING BARREL


FLIP, Ocean, Custom Whitewater, POP

The famous exploding barrel...

Exploring the Karma pyro shader with a videogame classic, the exploding barrel

Using custom velocities to break up a barrel using RBD

Those same velocities then drive the main pyro sim, with shading being done in both Karma CPU and XPU. Some limitations are still present in XPU, such as gradients, but it's exctiting so see XPU progress.


Client: Internal RnD
Date: May 2023
Role: FX, Compositor